Wild Card Paper - Esports around the world

     Esports.....the world of digital competition is slowly but surely gaining momentum here in the U.S.A. but how does the rest of the world see it? Thats what we are here to talk about today my friends. Esports is still viewed by many as a waste of time, not real sports, or just a hobby. We are going to talk about some examples of how countries around the world react to and treat the world of Esports. South Korea is probably one of the best examples of how a country can positively represent Esports. From government sponsored programs to full on studies in universities. South Korea, unsurprisingly, has some of the best Esports players in the industry. The PC game Starcraft 2 is considered the countries national sport, a game of which i personally enjoy and even captained on an esports team myself. As direct dichotomy to South Korea there is the way Germany looks at Esports. Germany actively refers to it as Egaming to further devalue it as not a sport as well as the German Olympic Sports Federation is so against Esports that they are actively against and legal representation of it. Thats ridiculous! That being said not everyone is as a curmudgeon about competitive gaming like Germany is. Lots of eastern Asian countries have a great love of the sport. China, Japan, and even India have a huge following of Esports, so much so that they have even been featured to an Olympic extent in these places. The U.S. of course now has started showing a big spot light on the Esports scene. Adrian College in Michigan, a private liberal arts college, now has an Esports minor you can invest in. Just to give an example here a picture of a packed stadium of people getting ready to watch an Esports competition.

Esports competitions have become a big deal with prize pools reaching the millions! Its even been forecast that the Esports global market can reach 1.6 billion by the end of 2021. Unlike other sports Esports has been able to continue to thrive during the Corona virus pandemic as a lot of these competitions and event have been moved online. Their are even schools that have been started in China, Malaysia, Singapore, and Japan with the soul purpose of teaching students to become pro gamers. Dubai is hoping to jump on the Esports train by building a dedicated Esports venue as they want to be a gaming destination. Dont think other businesses havent caught to the Esports hype. When members of an esports team walk out on to the stage their team shirts dont look much different the a stock car on the Nascar circuit.
Esports is becoming a big deal around the world and everyone is starting to take notice. What does this mean you may ask. Well let me tell you. Esports may be changing the world even for those who dont know how to even hold a controller. With the rise of the Esports industry more companies are going to take notice, when these companies take notice they are going to see the market and start making products that cater to Esports players which may also even effect everyday items as well. Some of the same tech that helps detect player action in game is also being used in self-driving features in cars! Now not all Esports are video games, drone racing is considered an Esport. Drone racing involves someone piloting a drone through a course as fast and as nimble as possible by watching  a screen attached to a helmet that connects to a camera on the front of the drone. This rise in drone racing may effect the way that commercial drones are made. Newer drones may be made with a more aerodynamic look in mind to help a long the speeds of drone racers.
The culture around us will change as well from television to film. Netflix has already turned the video game Minecraft Story Mode into  a interactive movie under the kids section of its streaming app. How will this effect going forward? Interactive films and TV? Putting the viewer in the film or show via VR headsets? Who knows the possibilities are endless.

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